This map takes us from OblibGaming’s Japanese world to the other side of the planet. If it’s documented correctly, then they’ve used it multiple times and it’s already appeared twice on this list. 120 - Used by BlocksBuildīlocksBuild appears partial to this seed. OblibGaming has graced us with an Eastern take on a kingdom map, using traditional Japanese architecture to replicate the distinctive look of Feudal Japan. 1672115843954305073 - Used by OblibGamingĮvery culture has a history of some form of monarchy, rulers running their civilization from lavish homes and gilded thrones. Every castle needs a watch tower - why not pick a tower as incredible as this? 6. The geometry of the tower is fascinatingly one-of-a-kind, with gorgeous sea lantern details that light the tower up from afar. This huge tower is like something out of Dungeons and Dragons. This level of scale and design really takes a lot of skill and dedication, and I can’t help but be impressed! 7. This world is unbelievable - it’s massive and gorgeous and elegant, and all done in survival. #The syndicate project minecraft castle windows#ġ2hotroom has lit the castle up with softly glowing lanterns that illuminate the huge structure from miles away. This beautiful, white-marble castle features countless large windows and thin spires that stretch up towards the sky. This map maker has put in an awe-inspiring amount of work to bring us this gorgeous build. There’s even a little market with colorful stalls. There’s a gorgeous frigate floating in the sea, a village, watch towers, and a cottage on a hill. This Bedrock seed has been tested by many players and proven to work correctly, spawning you on a huge coastal dock. These allow for individual XU controls or byte The UVC driver provides an API for user space applications to define so-calledĬontrol mappings at runtime. Ranges thereof to be mapped to new V4L2 controls. Such controls appear andįunction exactly like normal V4L2 controls (i.e. However, reading or writing of such a V4L2 controls the stock controls, such asīrightness, contrast, etc.). Triggers a read or write of the associated XU control. The ioctl used to create these control mappings is called UVCIOC_CTRL_MAP. Previous driver versions (before 0.2.0) required another ioctl to be usedīeforehand (UVCIOC_CTRL_ADD) to pass XU control information to the UVC driver. This is no longer necessary as newer uvcvideo versions query the informationįor details on the UVCIOC_CTRL_MAP ioctl please refer to the section titledįor applications that need to access XU controls directly, e.g. Purposes, firmware upload, or accessing binary controls, a second mechanism toĪccess XU controls is provided in the form of a driver-specific ioctl, namelyĪ call to this ioctl allows applications to send queries to the UVC driver thatĭirectly map to the low-level UVC control requests. Unless the control size is already known it is necessary to first make a UVC descriptor or, if available, using the media controller API to enumerate a Hardcoded in the application or queried using other ways such as by parsing the In order to make such a request the UVC unit ID of the control’s extension unitĪnd the control selector need to be known. UVC_GET_LEN requests in order to be able to allocate a sufficiently large bufferĪnd set the buffer size to the correct value. UVC_GET_CUR or UVC_SET_CUR are valid requests for a given control, a UVCIOC_CTRL_SET ioctls have become obsolete since their functionality is a With the addition of the UVCIOC_CTRL_QUERY ioctl the UVCIOC_CTRL_GET and Supported) of the resulting byte indicate which requests are valid.
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